Camera Projection missing?

How does one project a texture from a chosen camera in vray/solaris? It’s a crucial vfx feature but I can’t seem to find a camera project node in the material library context. Is there some other way to do this?

It’s done the same way as in non-Solaris with “Projection” mapping type with the difference of using “Projection Camera (LOP)” parameter instead of “Projection Camera”:

Attaching example scene.


vfh_solaris_camera_projection.zip (193 KB)

Thank you, it seems to work for what I was trying to do.