on network rendering, we are getting a ‘camera undefined error’ on one particular camera in our scene.
there are other cameras which render fine, and the scene itself isnt complicated, and we’re rendering with minimal settings (no reflections, glossies etc)
We had that problem once and traced it to having an extra space either at the beginning or the end of the camera’s name. Max didn’t like it at all. Was fine doing single frame, but not network.