Can I confine activebodies to geometry?

Hello guys,
I am loving the new Phoenix update. Having used Phoenix for 6 months now, I am moving onto liquid simulations so sorry if this is obvious.

I am filling a glass with liquid and noticed the new Ice cube simulator preset, which on its own confines the ice cube to the simulator box/grid. But in my case, I have a round glass with liquid, and when I drop the activebody ice cube into the liquid it does not respect the geometry of the glass. Is there a way to confine the ice cube to just the glass? Many thanks.
Paul

Hey,

Yes, just add the glass geometry to the Active Body Solver node and it should start acting as a collider for the ice cubes. By default the gravity will start pulling the glass down, but in case you wish the glass to stay static, just go to the right-click Phoenix properties menu and enable the “Make Active Body Static”. You can find more about the properites here - Phoenix for 3ds Max

Cheers!

Many thanks for your help Georgi!