hi there,
i face a problem with artefacts on my balcony balustrade, over all in the houses i the back
i use a material with opacity map there. with “medium settings” (medium preset - noise treshhold 0,005), i get nice results and good rendertimes for my scene, but artefacts on the balcony balustrade. i can handle that with higher settings (high preset - 0,002 noise treshhold) for the price of much higher rendertimes.
question: can i define higher settings, material- or object wise, as i can handle it with the subdivisions for refl - refr?
thx
maybe by reducing blur of the opacity map or changing the mode of filtering not pyramidal but
summed area
thanks for the suggestion idtools. tried 0,01blur and summed area filtering, but both without bettering.
What Antialiasing image sampler type are you using?
i use adaptive qmc with area antialiasing filter