I don’t really have time to RND this right now, but is it possible to bake proxy lets say ambient occlusion to the uv texture?
You can only bake normal meshes for the moment, so you’ll have to import the proxy as a mesh.
Best regards,
Vlado
and if its 16 million ? ![]()
Well, it will be a long wait
You can probably render from a few angles and stitch the result with projection mapping or something… or just calculate this in the normal way.
Best regards,
Vlado
its much more complicated then few angles
we have multiple uv tiles spread out across several uv squares. I’m not even sure that’s possible to bake in side max unless you separate each uv tile on individual map channel, but that would not be possible with a 16 million poly mesh…