Hey, I mentioned in another sub that I’m trying to match the amount of liquid being drained/taken out of a sim with the amount of liquid being injected in.
I managed to get it fairly close but unfortunately I’m still getting a lot of turbulence on the surface of the fluid when it loops despite trying various different loop overlaps, grid blend modes and different parts of the sim.
Would setting the input controls to loop and then re-simulating offer up any better a result?
Cheers
Hey,
No need for resimulation when doing a loop. The important thing when looping liquids is to have the ID particle channel exported.
You can find more about the loop options here - Phoenix for 3ds Max
When blending liquids it’s important that you have a similar frames for the start and end, otherwise the blending won’t be that good.
Can you show us what result you’re getting?
Hmm, can you show us how it looks with the mesh preview disabled and with the particle preview enabled?
Мaybe as the particles loop, each particle from the end of the loop tries to jump very quickly to its position in the start of the loop. Since your liquid is quite turbulent, maybe this is the case.
Can you send over the scene so that we can check it out? You can submit it via the submit a request button from the top right via this link https://support.chaos.com/hc/en-us
Thanks!
It’s a bit difficult to say what is going on from the screenshots, can you show us a video?
As for the scene, just the assets needed for the sim along with the caches, you can strip everything else - if the geometry is confidential maybe you can replace it with a simple one - like a box or something similar.