Presumably the mesh grid thing works similarly to a meta-ball renderer.
I want to do something quite abstract with particles, and I think it will be easier with pflow - but I would love to render them as a mesh with liquid, like a liquid render.
But how?
I see there are pflow operators but the documentation isn’t very clear (to me) on what they do… unless you have some degree of prior knowledge.
I just want to plug pflow into a sim grid and hit render - is this possible?
Then you can render those particles with Phoenix FD as a mesh(simulation will be required in order to generate Phoenix FD particles), or you can generate a mesh with VrayMetaballs.
Here is a quick example about both options: http://ftp.chaosgroup.com/support/sc…_particles.max