can vray do implicit hardsurface ?

Hi, I admit I don’t quite understand what I’m asking here :slight_smile: but can vray do implicits ? render hardsurfaces out of field code. (render a noise as a hard surface) I just wanted to do some experiments with some OSLs.

Thank You !

VRayISO never got updated, unfortunately.
You may be able to get something out of PhoenixFD, perhaps (it does have ways to render isosurfaces. Not sure about OSL.).

I see, it is not a priority for vray. I have Phoenix though, if You would be able to maybe point me somewhere how to go about it, I would be very grateful. thank You.