Hello,
If I recall correctly we should be able to adjust the denoising value after the rendering. It doesn’t seem possible in 14.1.0, the denoising checkbox is ticked but greyed out:
![]()
Intel denoiser, show in Post is enabled.
Hello,
If I recall correctly we should be able to adjust the denoising value after the rendering. It doesn’t seem possible in 14.1.0, the denoising checkbox is ticked but greyed out:
![]()
Intel denoiser, show in Post is enabled.
If you click the blue drop down arrow, what happens? This should expose the value for editing.
But on further testing I’ve managed to break it in two ways - it being greyed out as you showed, but also with it showing as adjustable when no denoising is in use at all.
EDIT do you have more than one scene open at once in C4D?
even better so
EDIT do you have more than one scene open at once in C4D?
Yes very often, one of the really great feature of C4D
Did a really quick test in a new, empty scene and it works as expected. Even with another blank scene open in the next tab.
I guess it could be related to something like updating Corona in a middle of a project ? ( started on v13 I think )
Not sure yet
I haven’t established an exact set of steps guaranteed to make it happen, but we are looking into it! Another question that might be relevant, or might not lol - do you have different denoising settings for IR vs final renderings (e.g. None for IR, Intel for final), and were you swapping between running IR and final render when it happened? Pretty sure you would be since that’s the point of IR, but just asking!
Is the first report and screenshot in this thread about production rendering or interactive rendering?
Update: never mind, something is broken both in IR and PR. Investigating.
So it seems the Denoising checkbox in the VFB can be easily tricked into staying forever active or forever inactive. Sharing instructions below, hopefully this can serve as a workaround until the issue is fixed:
To permanently disable the Denoising checkbox:
To permanently enable the Denoising checkbox:
Thanks for reporting this!
Thanks for the feedback and the workaround maru. Fortunately the denoising still works and is applied as you saw so it’s not a big issue. I would rather prefer that you guys focus on these lags with the VFB and the node editor, it’s almost unusable sometimes. I will revert to v13.