Hi, I have a not too big scene with a big problem.. I cant render it using displacement if i have the forest on. WILL eat 128gb of ram..
All the terrain has a corona layer material with displacement (composite displacement and masks)
The scene only has the terrain and the forest objects
Scenario were it works:
Displacement on, terrain isolated OK
Displacement on, all the itoo forest objects Isolated OK
Displacement on, all the itoo forest objects WITH a different surface terrain that the one with displacement OK
Scenario NOT working:
Displacement on, terrain and forest objects visible NOT working
Hi, Yes my objects are scattered with Itooforest, those objects Dont have displacement, yes they have a Multi/sub material. (most of them are trees and shurbs form maxtree)
After countless hours trying to solve the problem the culprit was a corona Decal, is a big decal covering the terrain with an opacity map that only shows a path were i want the decals to show. The problem i think is that the decal that has displacement in it is computing the whole project… So no decal and extra detail for this time!
I may not understand 100% - could this because the decal was getting applied to the scattered trees too, since it affects all objects it overlaps/intersects? If you set the decal to have an Include list and only affect the terrain, does that help?
I had the same problem and excluding the Forest objects from the decals didn’t worked out.
I’ve found that in any conditions, the mix of Forest + Decals on them is a kill.
is it possible for either of you to send us a ticket along with a simplified version of your scene and some repro steps so we can investigate the issue further?