Cant render with displacement enabled and itoo forest..

Hi, I have a not too big scene with a big problem.. I cant render it using displacement if i have the forest on. WILL eat 128gb of ram..
All the terrain has a corona layer material with displacement (composite displacement and masks)
The scene only has the terrain and the forest objects

Scenario were it works:
Displacement on, terrain isolated OK
Displacement on, all the itoo forest objects Isolated OK
Displacement on, all the itoo forest objects WITH a different surface terrain that the one with displacement OK

Scenario NOT working:
Displacement on, terrain and forest objects visible NOT working

Corona 9.1
Max 23.3
Ryzen 7950x 128gb Ram

Hi,

Are you using screen or world displacement here?

I would suggest that you increase your displacement size, as setting it too low could cause high RAM consumption.

Cheers,

Rowan

Hi, im using screen size of 15. But the ram usage keeps going to 100% (128gb)

Are you by any chance rendering from an orthographic camera? If yes, then try switching to regular perspective mode.

Two more questions:

  • your objects scattered with Forest - are they using a material with displacement?
  • your objects scattered with Forest - are they using a multi/sub material?

Hi, Yes my objects are scattered with Itooforest, those objects Dont have displacement, yes they have a Multi/sub material. (most of them are trees and shurbs form maxtree)

After countless hours trying to solve the problem the culprit was a corona Decal, is a big decal covering the terrain with an opacity map that only shows a path were i want the decals to show. The problem i think is that the decal that has displacement in it is computing the whole project… So no decal and extra detail for this time!

I may not understand 100% - could this because the decal was getting applied to the scattered trees too, since it affects all objects it overlaps/intersects? If you set the decal to have an Include list and only affect the terrain, does that help?

Hi!

I had the same problem and excluding the Forest objects from the decals didn’t worked out.
I’ve found that in any conditions, the mix of Forest + Decals on them is a kill.

Thanks,

Dionysios -

Hi @Dionysios.TS @arqrenderz

is it possible for either of you to send us a ticket along with a simplified version of your scene and some repro steps so we can investigate the issue further?

You can start a ticket with us using this link: https://support.chaos.com/hc/en-us/requests/new

Sure, I need to finish a job first (a day or two) and then I’ll be back with the ticket and a file example if is necessary.

Dionysios -