Carlito

Carlito is the second of my characters created with ZBrush. Hope you like him!

The model was created within ZBrush using ZSpheres where it was modeled, sculpted, textured and displaced. Thereafter, it was imported into 3dsmax for lighting and rendering using VRay 1.45.70. The rendering was split up into numerous layers such as diffuse, specular, shadow, ambient occlusion, diffuse glows, etc, for optimum control during the compositing stage.

The foliage was created entirely from numerous color corrected composite photographs and the depth of field was produced with my own
Depth Of Field Generator PRO plugin:

High Resolution Image.

Carlito’s Webpage:
http://www.richardrosenman.com/project/?cid=14

Beautiful! well erm not really beautiful more like..uhm… well done, yeah that’s it, well done! :smile:

beutiful work as always.
can you share some more info about how you render those seperate layers?
how do you render ambient occlusion form vray?
best regards
Gili cohen

He is cute… ! :lol: :lol:

yeah, if you like green and slimey - he’s beautiful!

could you give us some advice on how you compositied those layers and in what program?

Wow, impressive, cute and slimey all at the same time :slight_smile:

That branch and the runners on the right look very convincing. Some very well integrated 2d ya got there :slight_smile:

I hate to say it and jump on the bandwagon… but could you share some more info on the layers 8)

Yep, so cute congrats!

jejeje. all fantastic. congratulation.

i think the green right side some strong.

Hey guys;

The layers are the usual thing - basic diffuse layer, specular layer, GI/ambient occlusion layer (Not a true AO: just giving everything a white material, disabling all lights, and having primary light bounce on with no secondary bounces on a white environement). This creates beautiful shadow tones which you can then easily composite as a layer using multiply mode and some colorization.

Lot’s of glow layers which are done by blurring highlights and compositing them on screen more and/additive.

4-5 foliage layers which were all color corrected in PS. The only CG elements were Carlito and the tree trunk which both used displacement.

Then there’s minor masks for changing specific areas of him, etc.

I think that’s about it, although I’m sure I forgot something or other. If so, just ask. Posting the wireframe is always a hassle but you can imagine it’s a pretty straight forward quad-based poly mesh derived from ZBrush.

-Richard

Yeeesss I like it very much *hehehe* !! Very good work, conrats :slight_smile:

Excellent!

nice

hello,

for Ambient Occlusion I use a plug-in:

http://plugins.angstraum.at/vrayao/index.htm

:wink: