with the material editor
It’s possible to achieve this look with the help of volumetric scattering and absorbtion. You may want to read through this topic: Volumetric/SSS rendering playground - Corona for 3ds Max :: General - Chaos Forum - lots of useful info there.
Well, you are free to experiment with a shader as you want. I didn’t try to replicate your example, only provided image to show that SSS is there in Corona :]
good to know “SSS” is possible in corona.
Can you show your render settings? Did you change anything in the devel/experimental rollout…?
