casutics solver is still crap

Can you please explain what you mean here? Some image example would be nice. A scene showing this would be perfect.

We are also planning caustics improvements for the future versions, so if you are getting some issues, it is likely that they will be resolved.

I bet!
Can you send me this scene?

“you would think Tom would have fixed the caustics by now after 3 more whole version numbers of corona render!”

I am not a developer - there’s no way I can fix anything in the code, even a simple typo in a parameter name :smiley:

Not with that attitude! You just need to believe in yourself! Lightmerge already believes in you, you can do it!

That’s it - I am going to do it! I am going to become a coder, I used to know BASIC programming, how much harder can this be? And I am going to learn all about Light Transport and the physics and equations of it all! I am thinking by Corona 30 I should be ready to set to work on this caustics problem! Look out world… which reminds me, I can start with a “Hello world” program to get ready for it all!

If I recall correctly, on the C64 all you need to do it enable the magic switch: ‘poke 53280,5’ and then create a loop for sampling…
From the top of my head:

10 poke 53280,5 (that’s the important part)
20 for i=0 to 100
30 print i
40 goto 20

That should do it. Also, it’s really fast.

On a serious note, I’m still a bit puzzled that all the ‘caustics don’t work’ talk is based on a picture of a golden Jesus statue in a pool.

Could representation of a man walking on water in a pool kinda ask for miraculous light/caustics in places no one expects them to appear?

Have faith, for belief brings wonderful answers.

:wink:

It took corona to get to V7 about seven years, so tom are you sure you cant join the dev team before 2044?