Caustic yet again

Hi, I know it’s been reported as a limitation long time ago but nevertheless I’m curious is there any progress about that. I’m not talking about caustic effect itself but a strange behavior of light transport algorithm. Reflective surface with non-zero reflection glossiness doesnt project refraction from objects unless I tick “Caustic” fot those refractive shaders. Im having a project with a lot of glass bricks so turning on caustic for all of these bricks will kill my computers. A graphic explanation in the attached images.
Cheers!


I mean none-one, not non-zero :smiley: (0,00 - 0,99). My mistake, sorry.

Just post screen of the settings, because at this point that looks like you further confuze everybody.

Duplicate: https://forum.corona-renderer.com/ Reflection Override not working with the Reflection Glossiness <1

It’s a slightly different issue, but probably related.
We already have it logged in our internal tracker, waiting to be fixed (id=175628811).