It isn’t displacement
Or, better, not only
This towel looks better but it looks as if it was made of concrete or very very rough. ![]()
this is how real men dry themselves ![]()
Ahaha =) No no… again, client chose this regular towel. I send to him some screenshot from different model (Evermotion) and this is his choice. I just rebuilt this model.
Looks great. Those 2 stones on right are disturbing imo ![]()
Yes, the stones on the right are a bit artificial but the grass and the flowers look very nice! yummy ![]()
Ohh, at the begin it was only a sample scene with 4 white spheres ( I needed a shadows) . My goal was to create good grass.
At the end, I remove the sphere and add the stones ![]()
very good interiors!
i like this color!
Wow! It’s amazing
These renderings are impressive!
Greats
Raf
DELETE
No comments required. ![]()
Did you somehow manage to render clean dof on glass parts? What helped?
easy: 4000px + 20 hours (one I7 970) + resize to 2500px + Post denoise =)
After 10 hours, texture, AA, GI, glossy etc… was perfect. DOF in the 4th image (glass lamp) was very noisily =(
Amazing new renders cecofuli. Would really love to have some more info on that close-up of the towel, I can see there’s a lot of details there and you said it’s not only displacement. Did you also apply some hair & fur on it furthermore to you have some tips on displacement? Would love some insight ! Great work once again.
Cheers !
Small scatter object on towel mesh.
Great renders, my 2 suggestions are:
- Make a white version of your watermarks to use for dark images
- Find better clients than presumably some russian gangsters

Ahaha.. you are right! ![]()





