A fully CGI scene styled in house to suit our client’s design concept and furnishings. The scene was crafted by our artists using 3DSMax and ZBrush, taking great care to reproduce each furniture product as accurately as possible. Custom textures and fabrics were created and even the rug is CGI, created with hair and fur modifiers which allow it to be brushed and styled for greater realism (planning on doing a bit more on hair and fur to demonstrate ‘how to’ in a video if anyone is interested?). Colour accuracy adjustments and tweaks in Adobe Photoshop and Fusion Studio 16.
(planning on doing a bit more on hair and fur to demonstrate ‘how to’ in a video if anyone is interested?).
Interest over here ;- ) Get on with it !
I mostly do carpets with scatter (and lately even with Disp since 2.5D is so fast and resource efficient), but even scatter never gives the natural styling no matter how many masks are used.
I just remember always being annoyed by native Hair&Fur (slow, crash-prone,…) so I never touched it unless I must. Would love to see it used on here.
+10 for the rug tutorial. This is the best CG rug I’ve ever seen! Would be good to know how resource heavy this is and whether this approach is feasible on fast paced live projects (i.e is there some sort of generic rug preset that can be saved and loaded for differently shaped rugs and are we able to use black and white masks to easily define patterns/colours/sculpting lines) - I would pay good money for this wink, wink, nudge, nudge