I am using the cameramatch utility to generate a camera for a photomontage. Is there a way to change a camera that is generated by the Cameramatch utility to a VrayPhysicalCam?? Even if I could make it a target camera I could snap to cam and target with placing a new camera but I can’t do that because there is no target. Please advise
Also more of a Max question. When I use a background image, whether and Environment background or Background source file it shows up in my viewport as offset, but when I render it is in the right spot. This screws up my camera match as well. Thanks in advance for any insight.
I downloaded it and after a few crashes managed to get it to work. Alternately you can make a free camera a target camera just by changing it in the properties and then draw a new VrayPhysCam over the 2 pivot points.
Even using Leles script I still had to adjust lens size by eye. But it is a great little script. Thanks LeLe! and Robur!
there are knows issues with the RC3 in the management of the physcam which lead to max crashes, sorry, nothing i can do (well i tried and failed ).
We’ll see what happens when the RC4 is out.