change a free camera to a VrayPhysicalCam??

I am using the cameramatch utility to generate a camera for a photomontage. Is there a way to change a camera that is generated by the Cameramatch utility to a VrayPhysicalCam?? Even if I could make it a target camera I could snap to cam and target with placing a new camera but I can’t do that because there is no target. Please advise

Also more of a Max question. When I use a background image, whether and Environment background or Background source file it shows up in my viewport as offset, but when I render it is in the right spot. This screws up my camera match as well. Thanks in advance for any insight.

Regards Peter.

Hey Peter,

Lele has sort this one out for us :smile:

Cheers

Thanks Robur

I downloaded it and after a few crashes managed to get it to work. Alternately you can make a free camera a target camera just by changing it in the properties and then draw a new VrayPhysCam over the 2 pivot points.

Even using Leles script I still had to adjust lens size by eye. But it is a great little script. Thanks LeLe! and Robur!

Regards Peter.

there are knows issues with the RC3 in the management of the physcam which lead to max crashes, sorry, nothing i can do (well i tried and failed :slight_smile: ).
We’ll see what happens when the RC4 is out.

Lele