Changing Instanced Material /3DS Max

Hi all,

got a little question.

If i want to change a shader kompletely, but still want the new shader be instanced within all the other materials like the old one was.

Normaly, if i change the shader or pick another one out of a library the instance get lost. :frowning:

Is there any trick?

cheers

Hi,

there’s a button “Put to scene” in the Material Editor which should do what you want.

Best regards,

Dieter

Thx so much, i’ll get right to it! :slight_smile: