Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: corona-10-3dsmax-daily-2022-11-21.exe
Note: All changes in this build will be released in a v9 Hotfix
General
Fixed: Tonemapping pipeline is sometimes reset to default on loading certain scenes
Fixed issue where IR did not immediately react to changes in CoronaScannedMtl
Chaos Phoenix - Fixed getting diffuse color from Foam node for newer Phoenix versions (Phoenix 5 nightlies)
Fixed failing installation of Scatter for earliest 3ds Max version when upgrading from Corona 8 to Corona 9.
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: corona-10-3dsmax-daily-2022-11-25.exe
New
Corona now correctly resolves in which volume the camera lies. The camera can also be given a non-zero physical size, in which case the camera might lie only partially in one volume (e.g. camera half-submerged in water)
Clouds lighting now depends on the sun color intensity and direct input color settings (if selected in the sun properties)
Decal Fit to Bitmap’s aspect ratio function now takes into account also cropping present in bitmap (both Corona’s and 3dsMax’s bitmap)
Added warning to LightMixSetup dialog, when some Light select element contains invalid filename character + replace those characters with ‘_’
Added option to automatically create lightmix elements by 3dsmax layers
Added tonemap control viewport shader (as no-op)
Added ColorCorrectMap display in high quality viewport
Added button to batch load maps in the multiple environments dialog. It works similarly to the one in Multimap
User can now set how volume (volume material, sky volume effect and volume grid) interact with alpha channel. + Semi-transparent volumetric effects now also contribute to alpha channel for rays not hitting anything
Added include / exclude toggle in the right mouse button menu for exclude lists
Added tooltips for “+, Reset, Preset” buttons in Tone mapping
CIE - Added tone mapping error reporting when loading an image
Optimisations
Improved performance when rendering with masks - In cases where the user includes just a small object and the rest of the scene is not rendered we get up to 600% speedup. In non extreme cases it leads to around a 10% speedup
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: corona-10-3dsmax-daily-2022-12-06.exe
General
iToo RailClone - Added support for rendering of non-geometric objects (i.e. Lights)
Fixed issue where error message showing why the user can’t run the installer was not displayed on unsupported CPUs, unsupported Windows versions and users without correct admin privileges.
Image copied from Corona VFB now has 72 pixels/inch resolution when opened in Photoshop
Improved AcesOtOperator unmapping in case alpha is 1.0 - Fixes issue that CoronaTonemapControl did not negate the effects of the AcesOT operator.
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: corona-10-3dsmax-daily-2022-12-13.exe
General
Itoo ForestPackPro - added support for animation modes
Renamed PhoenixFD to Phoenix in error messages.
Fixed returning to previous value after canceling spinbox scrolling with RMB.
Fixed a regression - Converting V-Ray dirt texture throwing an error in CoronaConverter
Fix of sun occluded by clouds, either it was completely cloudy or completely visible.
Fixed displaying of tone mapping operators after reopening the settings
Fixed incorrect rendering of triplanar mapping after conversion from VrayScannedMtl
Fixed crash opening CXR in CIE saved in v9 in v10
Fixed issue where NaNs were created by saturation
Fixed an assert in Corona Converter when converting VRayMtl
Fixed unhandled exception in Corona Converter when converting VRayMtl
Fixed crash related to displaying Corona ScannedMtl in 3ds viewport
Updated Chaos Cosmos service binary shipped with the installer to the latest available version
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: corona-10-3dsmax-daily-2022-12-16.exe
General
Drag&Drop vr scan file into Material Editor creates a new CoronaScannedMtl
CoronaScannedMtl assets are now tracked via the asset tracker
Fixed issue where rendering materials restarted IR with ForestPack
Fixed Corona is not using the mesh returned by Forest in “GetRenderMesh”
Fixed Forest Pack objects not rendered in proxy mode
Fixed Custom objects aren’t rendered when FP render mode is set to Meshes
Fixed ForestPack shows up in viewport but not in Render, after base object had quadremesher applied to it
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: corona-10-3dsmax-daily-2023-01-02.exe
General
ForestPack - The instances are now assigned a more meaningful wire color
Added support for Pattern (EnMesh) assets from Chaos Cosmos
Pattern - fixed artifacts caused by self-intersection
Improved handling of anisotropy around UVW discontinuities
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: corona-10-3dsmax-daily-2023-01-24.exe
Major Improvements
Significantly speeding up material editor by caching rendered previews. Full material editor is up to 22 times faster.
UvwRandomizer(Map/Tex) now supports randomization of position and is renamed to MappingRandomizer(Map/Tex)
General Improvements
From now on visibility parameter in Object Properties also affects material’s volumetric properties - Object visibility should now work for VolumeGrid, fumeFx and both PhoenixFd volume and foam.
Re-added support for FumeFX - CoronaFumeFxMod must be applied to the FumeFx object
Supports FumeFx 6 beta 13+
CoronaScannedMtl - fixed swapped tooltips
Enable 3ds max “Normal Bump” in SME when Corona is active renderer.
Bugfixes
Fixed incorrect viewport display of objects with Scanned Mtl if “Disable transparency” off.
Fixed interpreting of values in spinbox when decimal point is set to the same value as group separator (values starting with decimal point and out-of-range values).
Invalid curve loaded from scene is now automatically replaced by default curve.
Regression Bugfixes
Fixed a crash when adding DirectX shader material to SME with material editor caching active.
Fixed issue where camera with non-zero physical size caused issues with caustics.
Chaos Scatter
Fixed shading instability of Corona Multimap set to color scattered instances while using e.g. camera clipping in scatter.
Fixed user message dialogs not to be hidden behind other windows.
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: corona-10-3dsmax-daily-2023-01-31.exe
Major Improvements
Improved lister 2.0 - New Qt UI
Now lists Corona Cameras
Now groups light instances
Bugfixes
Disabled FumeFX atmospheric effect, since Corona can now shade FumeFX objects by itself
Fixed a bug where rendering FumeFX in IR and showing FumeFX GPU preview in viewport would lead to crashes when scrubbing the timeline.
Fixed multiple issues of Material preview cache, which caused material not being updated when parameters were changed.
Fixed issue where Corona ScannedMtl parameters are reset after deselecting and reselecting the material.
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: corona-10-3dsmax-daily-2023-02-16.exe
General
Improved lister - added option to hide/unhide columns via right-click menu
Improved lister - columns automatically resize to fit the window, hidden columns are remembered when reopening lister, lister is resized to fit the header when first opened.
Added tooltip for IR subsampling
Bugfixes
Changed CoronaMix input name from “Bottom” to “Base” to be consistent with the UI
Fixed incorrect tooltip for bump intensity in Corona materials.
Regression Bugfixes
Fixed issue where using missing FumeFX channel would lead to crash
Fixed crash in lister when changing parameters with Auto Key on, added lister UI update when time changes
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: corona-10-3dsmax-daily-2023-02-27.exe
General
Updated Optix denoiser implementation from version 6.5.0 to version 7.5.0. - Driver version R515 or later is required
Supports the same GPUs as 6.5.0
Lister - Hidden columns are remembered between 3ds Max sessions.
Lister - Columns with checkbox or action button are not resized.
Clicking on light mix setup and lister toolbar icons without Corona rendering being active now shows a prompt asking you to switch to Corona renderer.
Replaced WxWidgets dialog for “Channel color mapping” (in VolumeGrid and FumeFxMod) with Qt implementation.
Added a button expanding action menu to lister. - This allows one to e.g. delete light, set camera as current view, render from camera, etc.
Bugfixes
Fixed crashes during GI calculation and parsing.
Fixed issue where refractive caustics were generated from physical material even when they were disabled in the material options.
Fixed broken bump mapping when using Corona Mapping Randomizer.
Caustics now work for Pattern with Use pattern material option enabled.
Fixed crash/freeze with Phoenix when using IR and changing the timeline.
Fixed high quality viewport shading for CoronaSelectMtl.
Fixed issue where it was impossible to clear CoronaColorCorrect copied map slot through MaxScript.
Fixed clouds with zero density causing slowdown.
Regression Bugfixes
Fixed crash when resetting scene while having lister with some objects open.
Fixed issue where the same instances were displayed multiple times in the lister after creating copies of instanced objects.
Lister - optimized responsiveness with a higher number of listed items
Bugfixes
Fixed issue where in rare cases the texture/material dialog was not updated
Fixed issue where cursor was incorrectly set to default value when editing regions and/or using history.
Fixed CBitmap with RWS on, merges with the wrong scale into scene with different system units.
Fixed issue where the product being installed was named incorrectly in the UI.
Fixed issue where material editor thumbnail was showing only part of a map, when bitmap with real world scale was passed through other maps. Also fixed viewport rendering in the same cases.
Regression Bugfixes
Channel color mapping - fixed NaNs when input scale is changed to 0.
Channel color mapping - fixed issues with the entering of numeric values.
Unified Nitrous implementation of drawing CoronaLight in the viewport across 3dsMax versions, which now results in more consistent viewport performance across all 3ds max versions.
Lister - Added support for more similar class types in one tab.
Lister - Added CoronaSun support.
Bugfixes
Fixed issue where error message about modified bitmap has been shown during IR even when the bitmap has not actually changed.
Fixed incorrect preview of CoronaBumpConverter in material editor when bitmap with RWS is input into it.
Added two fix-it actions for the error when out-of-core textures folder cannot be used. Those are - reset to default, and turn off out-of-core textures
Added support for randomization of XYZ object space mapping into Corona MappingRandomizer.
Improved Corona Decal “Visible in masks” tooltip
Corona now shows information about loading Corona assets (bitmaps, proxies, etc.) in the 3ds Max loading progress bar. (Max 2023+)
Fixed reporting of Windows version 10 on Windows 11
Listers
Spinbox behavior unified with the spinboxes in 3ds Max (adaptive step size + ability to increase/decrease the scrolling speed with Ctrl/Alt).
“Delete all” option creates a single undo event instead of one per each deleted instance.
Added right-click menu that shows the same actions as the actions button.
Fixed Ctrl+Z undo after deleting the listed item using the action menu.
Checkboxes are now centred, combobox can be scrolled even when closed.
Updated Lister Toolbar icon.
Bugfixes
Fixed multiple issues with CoronaLight viewport drawing in several 3ds Max versions. (Poor performance, crashes, target line not being drawn with legacy driver)
Fixed issue where message box informing about reset of tonemapping settings in render settings was not modal.
Fixed issue where Clouds and Contrails offset values did not have all the animation options in 3ds Max compared to other parameters.
Modified how color spread is computed in CoronaAO map to avoid different results when changing sample count. Sample count was also renamed (and remapped) to quality.
Fixed infinite IR restart loop when editing curves in CoronaColorCorrect.
Fixed issue where Corona Standalone was missing ScatterCore_Release.dll dependency after installation.
Fixed issue where broken normals from Corona Proxy file were not always corrected.
Fixed a potential issue where 3ds Max could freeze while caching material editor previews and when updating the loading progress bar
Chaos Scatter
Fixed possible popping of instances when rendering animation in V-Ray while using collision avoidance. V-Ray 6 nightly 32011 or later is required.
Decal has now selectable channels (color, opacity, specular, emission, etc.) that influence what property of the base material it overrides.
Decal can now select whether its bump and displacement is added on top of the base material, replaces the base material or does not influence the base material.
Added support for multiple outputs maps. Currently used by Triplanar and Color Correct maps. (Only available in SME) -
Added support for multiple outputs to CoronaMappingRandomizer.
Added checkbox that enables/disabled tinting of clouds by sun color. Clouds are also no longer influenced by sun intensity (only by sky intensity).
Renamed texmaps from “Corona…” to “C…” in order to have more informative name in SME where only a portion of the name is displayed. MaxScript names are not affected.
RoundedEdges texmap has now the legacy button always visible.
Listers
Added support for CoronaDisplacementMod and materials with displacement section
Added control for “Previz type” property in the “Toggle all” row for Scatter and Proxy listers
Added action to delete a modifier, added actions to “Toggle all” row affecting all listed objects.
Minor UI enhancements (improved displaying long texts in combo boxes, styling of the column visibility dialog, …).
“Color mode” options in Corona Sun now match the Sun’s UI.
Removed cell highlighting (it was inconsistent).
Prevented assigning same names to multiple items of a same type.
Optimized selection of multiple scene items.
Camera name in tone mapping dialog now updates when reopening the dialog.
Cumulative selection of all objects or instances now creates a single undo entry.
Fixed crash when closing lister while “Column Visiblity” dialog is open.
Fixed lister dialog blocking 3ds Max hotkeys, removed switching focus by tab, fixed wrong assigning of nodes to lister modifier items when copying multiple instances at once.
Bugfixes
Fixed issue where Decal was still affecting the base material (by changing its UVW coordinates) after all checkboxes in “Affect Base” rollout were disabled.
Fixed crash with TyFlow when using Mapping operator with Map channel other than 1.
Shadows from clouds no longer move with the camera.
Fixed issue where maps with Output rollout with Output amount lower than 1 were incorrectly exported to standalone.
Decal - Channels that are not affected by the decal now use the original (base) UVW mapping.
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: chaos-corona-10-3dsmax-RC1.exe
General
Improved “alpha mode” tooltips.
Listers
Corona Light’s “On” parameter now has control in the “Toggle all” row
Lights layout is rearranged to 1/ Suns, 2/ Lights, 3/ LightMtls
Occlude others" buttons are blue when checked and disabled
Added the assigned node name to displacement lister.
Fixed crash when deleting objects from a tab that is not visible.
Bugfixes
Fixed issue where undoing anything related to 3ds Max lights during IR led to crash.
Fixed NANs that could rarely appear when switching to Orthographic camera in IR.
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: chaos-corona-10-3dsmax-RC2.exe
General
The “Settings” map and related controls are only shown for legacy CoronaColorCorrect maps that actually use this feature.
Updated links in Corona Converter window.
Improved the speed of loading EXR/CXR files in Corona Image Editor by about 50%
Improved warning shown when DOF Highlights Solver and AI denoiser are enabled together.
Reverted renaming of the Corona maps back to “Corona…”.
Listers
Fixed issue where lister did not remove nodes assigned to material/modifier after assignment undo or unassignment redo.
Bugfixes
Fixed issue where having the camera minimum clipping distance larger than the camera physical size led to rendering artifacts.
Fixed issue where error message for missing render elements appears when resuming render from file even though no render elements are missing.
Fixed issue where CIE was saving tone mapping settings also to light mix config.
Fixed issue where CIE command line reset tone mapping parameters to default when no override value was provided.
Fixed issue where histogram in curves tonemapping control was not refreshed during rendering.
Fixed window focus issues related to warning box and licensing dialog
Fixed slower rendering with buckets than without buckets.
Fixed issue where SSS material was black when plugged into CoronaRaySwitchMtl even though it was used for all ray types.
Fixed issue where Multimap decal randomization assigned the same color/material to scattered decals.
Improved performance of CoronaAO map in some rare cases.
Fixed crash that occurred when V-Ray material was connected to any Corona Multiple-Output map.
Scatter
Fixed wrong sizing of some buttons in message dialogs on High-DPI displays.
Please check this article covering the risks of using daily builds: Daily Builds FAQ If you are familiar with the daily builds and know how to use them, download the newest one here: chaos-corona-10-3dsmax-RC3.exe
General
Improved warning messages when using physical camera exposure control.
Listers
Added undo support.
Added tooltips.
Category title bar now stands out more.
Fixed issue where lister was showing right-click menu also after right click on a parameter editor.
Bugfixes
Fixed issue where CIE did not ask to save changes on exit after changing tone mapping settings.
Fixed issue where CIE “Reset” button reset tone mapping to default instead of the settings stored in the loaded .CXR.
Fixed viewport display of CoronaBitmap with Mirror tiling option.
Fixed issue where some translucent Cosmos assets did not have translucent material when imported.
Fixed issue where displacement could be sometimes applied on a geometry when exporting it into a proxy file.
Fixed not showing Corona logo in several error message boxes.
Scatter
Fixed crash when plugging normal bump or falloff map into the edge trimming map while running IR.
Improved handling of bad meshes retrieved from 3ds Max. Fixed related crashes.
Updated Chaos Cosmos service binary shipped with the installer to the latest available version.
Denoising error no longer appears when switching to Corona HQ Denoising during rendering, previously selected denoiser is used instead.
Listers
Lister - fixed rare crash when deleting objects from tab that is not visible.
Bugfixes
Fixed issue where having different Roughness mode or IOR mode in decal material and base object material resulted in wrong roughness/IOR when using just some decal channels.
Fixed issue where having displaced base object with at least two different decals would lead to having no displacement for a decal which does not replace displacement.
Fixed issue where Corona Tonemapcontrol was not working on Dr Slave.
Fixed issue where CoronaColorCorrect could crash when editing curves.
Fixed issue where using “Make unique” on light instances would lead to crash.