Please check this article covering the risks of using daily builds: Daily Builds FAQ Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Please check this article covering the risks of using daily builds: Daily Builds FAQ Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Please check this article covering the risks of using daily builds: Daily Builds FAQ Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Added: - Scene converter can now convert between Corona and C4D bitmaps
Added rotation parameter in Corona bitmap
Optimized cloud generation and added density scaling for more user control
Added tooltips in Corona Sun
Scene export to Corona Standalone now supports C4D filter shader
Fixed: - Fixed regression where camera tone mapping would not synchronize with VFB in normal (non-IR) render
Fixed issue where sky with clouds was dimmer compared to sky without clouds - old scenes will be loaded with Sky object in legacy mode for backward compatibility
Fixed Alpha interaction option in Scanned material
Fixed incorrect defaults for dome mapping parameters
Fixed usage of Corona Proxy as distribution target of Chaos Scatter
Fixed issue with Corona Proxy scale not being taken into account when used with edge trimming
Fixed usage of animated Corona proxy in Chaos Scatter
Please check this article covering the risks of using daily builds: Daily Builds FAQ Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
NOTE: This version installs new data used by PRG sky model that is currently incompatible with previous versions of Corona. This data is automatically upgraded/downgraded when running installer, however you might have problems if you use multiple versions of Corona at the same time (for example when keeping older Corona versions installed in separate installation of Cinema 4D). We are working on removing this limitation in the future daily builds.
Added: - Added option to enable edge trimming for the whole Chaos Scatter (i.e. without modifying individual materials used on scattered objects)
Added spline UI for additional control of Look At in Chaos Scatter
Added option to select connected nodes (incoming and/or outgoing) for nodes in material node editor - incoming nodes can be also selected by Alt + left click
When new material/shader is added in material node editor, all newly added nodes are selected
Added support for exporting several C4D shaders for rendering with Corona Standalone (Checkerboard, Normal direction, Fresnel, Gradient, Falloff, Fusion and Layer)
Added accurate sampling mode for environment maps that is slower but delivers more accurate results, especially for large environment maps
Added option to distinguish media based on their material (e.g. two intersecting objects with the same material will be now considered as a single volume) - this is automatically active for new scenes
Fixed: - Fixed several issues in Chaos Scatter where instances would not generate for a long time - This should hopefully resolve some of the reported issues where the scene would not load for extreme amount of time, please let us know if you can still reproduce it.
Fixed issue where changing tone mapping after rendering finishes would reset color profile of image in Picture viewer
Improved detection of low memory on macOS (showing RAM usage warning)
Reduced UI freezing when using distribution shader in Chaos Scatter distributing over high amount of triangles
Fixed maximum value for randomization options in Tile shader
Changed: - Legacy options in Development/Experimental section in render settings were organized into single section
Extended range of solar elevations supported by the PRG sky model - it can now render all solar elevations down to -12 degrees (previously only to -4.2 degrees)
Please check this article covering the risks of using daily builds: Daily Builds FAQ Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Added: - Added support for conversion of V-Ray lights in scene converter
Fixed: - Improvements of handling of assets from asset browser and performance fixes when non-asset browser paths could cause slowdown in some setups - This reduces slowdown in some cases with custom asset databases connected. We hope this resolves reported slowdown when loading scenes, however we were not able to fully reproduce the reported issues. Please let us know if you can still reproduce some loading time issues with this build.
Fixed problem with “Save selected objects as…” resetting materials and not saving connected submaterials in C4D 2024
Changed: - Flattened plugins submenu when creating shader in Corona node material editor
Please check this article covering the risks of using daily builds: Daily Builds FAQ Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Added: - Initial support for exporting scene into Chaos Vantage - New scene exporter for Corona scenes into .vrscene/.vantage that can be rendered in Chaos Vantage
An option to quickly export and render current scene in Chaos Vantage (added in main Corona menu)
Note that not all features are supported, we’ll continue improving the quality of exported scene both in following builds and future major releases
Initial prototype for new version of Corona VFB - Option to switch to new VFB 2 is available in Corona preferences, C4D must be restarted before the change to different VFB version has an effect
Added possibility to compare different resolution renders
Added possibility for loading of Corona EXRs and editing them directly in VFB
There are some known issues regarding DPI scaling other than 100%, most of these reproducible on macOS, we are working on improving these for the next build
Added new tonemapping operator for Lift, Gamma and Gain
Added the option to apply the LUT in linear color space instead of gamma-mapped one
Added option to use automatic caps in Corona Pattern modifier
Pattern visibility in Corona Pattern modifier can now be controlled with shader
Added visual indication of pattern direction for Corona Pattern modifier
Added option to fit Corona Pattern cropbox using space of another object
Fixed: - Avoid node stacking in node editor UI when adding multiple bitmaps via drag&drop
Fixed issue with texture paths in XREF objects not correctly resolving
Fixed several issues regarding crop/placement set in pixel space (e.g. when changing bitmap path to one with different resolution)
Fixed incorrect custom gamma when exporting C4D bitmap to Standalone
Fixed Cryptomatte accumulation from EXR (affect TeamRender and resume render)
Fixed incorrectly handled animation tracks for some spline widgets used in Corona/Scatter (e.g. Scatter altitude, Corona Color Correct shader)
Changed: - Removed “Ignore missing tiles” option in Corona Bitmap as it was only used for error reporting; instead, number of loaded tiles is now directly included in the image description
Please check this article covering the risks of using daily builds: Daily Builds FAQ Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
This is our first RC, we’ll now focus on testing and resolving remaining issues.
Please check this article covering the risks of using daily builds: Daily Builds FAQ Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Please check this article covering the risks of using daily builds: Daily Builds FAQ Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
VFB 2 improvements/fixes: - Render output resolution is not affected by DPI scaling - It is possible to disable affect this behavior in preferences under devel/debug mode
Fixed issue with curves editor in VFB2 not showing correct context menu and right-click not removing curve points
Reduced performance impact VFB2 can have on the rest of C4D (e.g. viewport updates)
Double click on VFB2 now resizes the window to fit displayed image (S26+ only)
Partially fixed issue where VFB2 would randomly stop updating in some older C4D versions on Windows (R17-R20)
Fixed overlapping left-side arrows with section title in aperture dialog
Fixed jumping of controls in aperture dialog when expanding/collapsing Collapsibles
Fixed “Toggle all” icon in LightMix
Fix of lower rendering performance in IR compared to the old VFB
Fixed issue with ghosting images appearing when quickly zooming in/out in VFB2
Fixed issue where history comparison during IR was flickering
Added missing scrollbar to the stats tab
Changes and fixes: - Improved performance when loading scenes using assets from asset browser
Fixed issue where using shutter curve could lead to crash in a very rare occasions
Fixed Intel Denoiser blurring to much compared to v11
Fixed crash when opening node material editor in old versions of C4D