This preview will be released as Hotfix for Corona 14 Update 1, if no issues are found.
Please test it and let us know.
Please check this article covering the risks of using previews: Previews (Daily Builds) FAQ
If you are familiar with the previews (daily builds) and know how to use them, download the newest one from your MyChaos page or from Google Drive.
Bugfixes
- Fixed unexpected color management settings changes when resetting render settings in Render Setup or when opening Render Setup while custom default settings are present.
- Fixed inconsistent state of color management when having custom color space set in defaults config. Fixed freeze when resetting settings while legacy color management is on.
- Fixed IR restarting when opening Render Setup.
- Fixed wrong pre-filled extension in Image Editor’s Save dialog.
- Fixed issue where some objects with some modifiers were not reparsed when changing time during interactive rendering.
- Fixed missed logout while running two and more applications simultaneously (Standalone, Image Editor, Corona for 3dsMax, Corona for C4D).
- License Server is now not installed if remote License Server is picked during installation.
- Installer now does not let picking cloud licensing if offline mode or remote license server is used.
- Scatter - Fixed issue where an accidental inter-scatter dependency loop invoked an update loop. Now scatter dependency loops are prevented.
- Scatter - Fixed crashes occurring when a referenced scene was deleted while using the Lister.
Please check this article covering the risks of using previews: Previews (Daily Builds) FAQ
If you are familiar with the previews (daily builds) and know how to use them, download the newest one from your MyChaos page or from Google Drive.
User-Facing Improvements
- Fast animation parsing for production rendering - when rendering animation, Corona now only parses what changes from the current frame to the next frame.
- Added option to have resolution/aspect ratio override per camera. This implements also our own handling of saving image files, which was required for the override.
- Added update checking for new Corona versions. Message showing available update is shown at startup. Can be disabled in system settings
- Removed the old material library accessible from Corona Toolbar - all materials and more are accessible in Cosmos.
- Added option for Gaussian Splats to contribute to diffuse GI.
- Rewritten into Qt: - CoronaLegacyMtl
- CoronaLightMtl
- CoronaSkinMtl
- CoronaFabricMtl
- CoronaRaySwitchMtl
- CoronaOutlineMtl
- CoronaSelectMtl
Bugfixes
- Image Editor - Color space information is now also loaded from CXR on open.
- The target noise value and pass limit are not change in VFB Stats tab if changed mid-render in render settings.
- Fixed include/exclude settings for inverse SlicerMtl.
- Fixed wrong default values in LayeredMtl layers and map Amount parameters in materials rewritten to Qt.
- Fixed issue where outline could disappear when its base material was used elsewhere as sub-material in multi material.
- Fixed saving of EXRs with special characters in path (Save menu in VFB, SaveAllElements in MAXScript API), it requires short paths enabled on the drive.
Improved image saving error message for Save for AI.
- Image Editor: Fix of missing updates of render stamp after opening any file.
- Minor rewording in warnings about AI denoising and High quality filtering.
- Fixed issue where changing light intensity units changes actual light intensity.
- Fixed issue where sun could in rare cases generate NaNs.
- Fixed slicer caps polygon IDs of multi-material objects - they are now taken from base objects, not from slicer.
- Fixed glitches in 3ds Max’s viewport when using Corona light with the latest Ornatrix.
- Fixed issue where changing light type and then units would lead to changed intensity.
- Fixed issue where Fabric material inside Layered material could lead to NaNs and even a crash.
- Fixed DPI scaling for VFB toolbar.
Scatter:
User-Facing Improvements
- Added automatic detection for dependency loops involving mutual scatter avoidance relations.
The plugin now prevents invalid configurations during scatter setup and automatically disables
affected scatters if circular references are created indirectly. Users will receive warnings identifying the affected scatters.
- Instances with random X/Y translation now conform to the mesh when scattered on non-vertical surfaces.
Instances moved outside of distribute-on objects are automatically trimmed.
Bugfixes
- Fixed redundant IR restarts that occurred after every scatter configuration change.
- Fixed unnecessary IR restarts triggered by object selection in Material Editor.
- Fixed crashes triggered by topological changes to distribution objects with custom brushed instances.
Scatter now safely removes these instances and notifies the user.
- Fixed an issue where the map button/node failed to update after a map assignment was rejected by 3ds Max.
- Fixed false-positive circular dependency detections when setting the Avoidance Group master control to ‘None’ in the Scatter Lister.
Please check this article covering the risks of using previews: Previews (Daily Builds) FAQ
If you are familiar with the previews (daily builds) and know how to use them, download the newest one from your MyChaos page or from Google Drive.
Major User-Facing Improvements
- Added option to upload vrscene to Chaos Cloud. Scenes can be streamed (navigation, walk-through) in browser for live collaboration.
- Added glints layer to Corona Physical material.
User-Facing Improvements
- Added support for Max 2027.
- VFB icon is now animated when rendering is running!!
- Added Corona Light Override material. This material allows having different materials per group of lights. One can emulate e.g. black light using this technique.
- Add proportion guides to VFB.
- Rewritten into Qt: - CoronaScannedMtl
- CoronaToonMtl
- Corona Proxy
- Corona Light
- Moved generation of Chaos Scatter instances into core. Some tests show more than 40% speedup for initial scatter parsing.
- Added VFB settings to VFB dialog.
- Added collapsible subcategories in Lister.
- Added functions for loading and saving light mix settings to MAXScript API.
- Added error message informing user of file size limit for AI enhancement.
- Speedup for OCIO color space transforms.
- Various small improvements of ToonMtl’s gradient UI control.
- Optimized light viewport performance. This makes scene navigation with many lights much more responsive - in a scene with 5000 sphere lights 4x fps increase is observed (3fps vs 14fps).
- Added frame info into CoronaMax log.
- Added options to “x” menu for power tools, volume grid, gaussian splats, modifiers, etc.
- Faster parsing of objects with only animated transformation during rendering and Vantage export.
- Removed “bake” button from VFB light mix tab for Image Editor and Standalone.
Bugfixes
- Fixed issue where AI denoising warning message was sometimes displayed in IR even when AI denoising was disabled.
- Fixed incorrect camera physical box in interactive rendering.
- Fixed issue where saving EXR from VFB results in empty render elements.
- Fixed issue where saving render elements in EXR might end up having other render elements added in it.
- Fixed issue where getLastRenderedImage() was empty.
- Enabled drag-drop to CIE for EXR files
- Fixed issue where Anima models would get distorted in IR when changing time.
- Fixed computation of UVs for curved decals (No Tiling option on bitmaps now works).
- Fixed Vantage animation render not starting until 3ds Max timeline slider is moved.
- Fixed issue where rendering a render element for a second time could lead to render element not being saved to disk.
- Fixed CoronaSun unexpectedly having Old (pre-v14) shadows checkbox enabled after saving scene with Corona 14.
- Fixed issue where 3ds Max would randomly crash when adding render elements and resetting scene afterwards.
- Fixed issue where placing Sun/Moon in VFB couldn’t be undone via 3ds Max Undo.
- Fixed issue where Cosmos browser and Collaboration Tab were crashing in Max 2027.
- Fixed issue where animating camera could lead to wrongly position decals when using faster animation parsing.
- Fixed auto adjustment not working with render regions.
- Open/save dialogs in VFB and 3dsMax now block other UI and cannot be re-opened/duplicated.
Scatter
User-Facing Improvements
- Added curve-based falloff control for include/exclude area modifiers.
Scale and density falloff can now be customized using curves instead of simple linear interpolation.
Bugfixes
- Fixed an issue where changing transformation settings failed to trigger an IR update.
- Fixed an issue where Include/Exclude areas failed to correctly filter instances on specific mesh topologies.
- Fixed an issue where camera clipping was applied incorrectly during batch rendering.
- Fixed an issue where the Previz type failed to revert to its original value after exiting ‘Edit Instances’ mode. Also improved instance override coloring.
- Include/exclude splines now behave consistently with distribute-on splines in regards to visibility settings (Enabled in Renderer, Enable in Viewport).
- Scatter version in About dialog is now consistent with Windows Program and Features reported version.
This preview build comes with Veras integration, AI image creation and editing application.
To check Veras, just render something and click on Veras icon in VFB.
Login dialog may appear - if you are signed in with Chaos account, it should automatically go away and Veras interface will show up.
Veras trial will be automatically activated for all Corona users.
Do note that after release we are not expecting you to use a trial or purchase another product!
Full details of our way of solving this will be announced at the release - in the meantime for the sake of testing, please use the trial, thank you!
Please check this article covering the risks of using previews: Previews (Daily Builds) FAQ
If you are familiar with the previews (daily builds) and know how to use them, download the newest one from Google Drive.
Note: this preview build is not available in my.chaos.com - we want everyone testing it to be familiar with Veras announcement.
Major User-Facing Improvements
- Added support for Veras.
- Added support for tyFlow volumes.
User-Facing Improvements
- Added LightSelect element name to color picker header when opened from VFB.
- Added current path to the Gaussian Splat UI.
- Added option to enable/disable fixed shadows from clouds. When enabled, the shadows are more accurate but stay fixed with the camera position, when disabled their position is not dependent on the camera.
- Added ACES OT default setting based on color mapping setting. ACES OT is off by default for newly created scenes with OCIO.
Bugfixes
- Fixed issue where moon’s daylight controlled parameters didn’t update during animation.
- Fixed issue where moon and sun were not animated when using faster animation parsing.
- Fixed Include/exclude (+) button’s right-click menu displaying always “Switch to exclude mode” regardless of the state.
- Fixed camera sharpening override ignoring animation for sharpening amount, sharpening radius and blurring radius.
- Fixed HairMtl’s Hair tint texmap using wrong map amount in viewport. .
- Change triplanar mapping to absolute from relative and enable caustics from glints.
- Removed VFB icon animation from CIE, fixed black frame in the animation in bottom toolbar (Standalone only).
- Fixed issue where VolumeGrid could show incorrect VDB frames when using faster animation parsing.
- Fixed issue where Fabric sheen layer was incorrectly shaded.
- Fixed issue where CIE didn’t denoise render elements when using NVIDIA AI denoiser.
- Fixed issue where render elements with EXR format would be saved even though they are already included in the beauty EXR file.
- Fixed issue where glints were wrongly scaled when zooming out when glints scale was set to value higher than 1.
- Fixed issue where Corona modifiers option in (X) menu were not working correctly.
Scatter
User-Facing Improvements
- Enhanced curve editor: simplified UI - curve defaults preserve legacy behavior, fixed include area falloff slope orientation, removed redundant histogram text.
- Changed defaults for per square and per cube values.
Bugfixes
- Area filters and modifiers now evaluate at final instance positions after transformations.
Regression bugfixes
- Fixing not updating Scatter to most recent version during installation.
Corona 15 for 3ds Max Release Candidate 1
Please check this article covering the risks of using previews: Previews (Daily Builds) FAQ
If you are familiar with the previews (daily builds) and know how to use them, download the newest one from your MyChaos page or from Google Drive.
User-Facing Improvements
- Added option to select UVW channel for Fabric material.
- Added chromatic aberration post processing filter.
- Changed normal filtering default to “Linear”.
- Show text “No file loaded” when file path for GSplat is empty.
- Added option to don’t ask again when resetting light mix.
Bugfixes
- Fix of “http://localhost” being incorrectly shown as Remote licensing mode.
- Hide Veras upload in VFB when AI features are disabled.
- Fix for color picker not updating IR for gradient keys.
- Fixes crash in object replacer which could sometimes occur during preview.
- Fixed Cosmos window having minimum size with just the title bar.
- Fixed GI behavior (leaks) for light override material.
- TyFlow: Speedup for GI and added attenuation that ensures alpha for fire only volumes.
- Fix Vantage live link environment reset when moving objects in 3ds MAX without change in background.
- Fixed loading of certain .ply gaussian splat files.
- Fixed issue when converting front/back materials with self-illumination textures.
- IFL textures (sequence) are now correctly exported to Vantage.