Yes, you fixed it straight away, thank you. I just didn’t know which version fixed it, or if the fix is included in the OPs’ version.
In the nightlies site we have a changelog with all the fixes and new features in the nightlies that is accessible to everyone: https://nightlies.chaos.com/main#/ph…ghtly/20230613
This one is awesome! I wish we had that for the nightlies (and for VRay), but I am sure that would take a lot of resources.
Also there are public changelogs for all the official builds, so anyone can check if issues they had were already fixed: https://docs.chaos.com/display/PHX4M…on+Change+Logs
Unfortunately maintaining a public issue database where no secrets are given away including partner or client info, everything is formulated well and can be understood by anyone is a full time job, so unfortunately the day won’t be enough for me to do that as well. It’s very unlikely to happen, so I hope the info in the forums and the ability to ask us if there are any issues would suffice for the time being.
Sorry if that came across too harsh. I understand a public database is a big pain. Many of us are used to these for open source projects, but, like you point out, confidential info or security info frequently gets leaked this way (as evidenced in a lot of open source projects).
It’s just that it can be tough for a user to keep track of what bugs there are and which ones have been fixed in which version.
Note we have encountered and reported 2 or 3 other bugs related to Multimatte or other Render Elements (Specular was one) when using Standalone (cloud). I don’t think these involve Phoenix, but they do point to a general trend of buginess with render elements when using Standalone. So, right now disabling render elements is the first thing I try when encountering issues with Standalone. All of these bugs are reported, but without a bug tracker I don’t know the actual status.
I don’t know that there is a good solution without expending a lot of resources. The best solution is the one that you take, which is just to fix the bugs so quickly that nobody notices. 
It’s more the VRay bugs that seem to vanish into the private bug database, and don’t always seem to be acknowledged when fixed (in the notes of the VRay nightlies). Perhaps this is my deficiency in finding the notes, but I don’t always find them all acknowledged in the note for the VRay nightlies.