I used Chaos Scans for the first time today and wanted to take some of available car paints. Put them on a car. Imported the car into a studio render scene and now suddenly when I render the scene I see some larger pixels in the car paint (as seen in the attached screenshot)
Now, I’m totally unfamiliar with that issue and never had it before so I’m unsure if it really is related to Chaos Scans. The more passes it renders the more it becomes visible. Using other materials on the model won’t cause this issue.
I’m rendering it on GPU (Issue happens with RTX and CUDA)
Is there a workaround for this issue?
I see, it seems it hasn’t been fully fixed yet. So, the only solution I could go for is to not use the Scanned Material then which is quite a shame…
Thank you!
I will try to reach to the support then and provide them my scene
And yes Oliver, the issue appears when I’m rendering with GPU (Both CUDA and RTX) with my PC. I haven’t tested to render it CPU yet because my i9 wouldn’t be able to handle the scene