It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.
Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped assets like grass patches. Ideally, the surface color should affect each individual element within the scattered object for more natural blending.
I can’t do that unfortunately. I’m trying to scatter grass patches in a very large area. It’s been almost impossible because of Scatter poor performance. Trying to scatter individual elements would be simply impossible.
There should be no appreciable difference in performance using a single scatter with 10k instances, and 10 with 1k each of the same node.
If you see any, we’d like a scene that shows it so to be able to fix it.
Let me ask you: What stops you from adding this simple feature?
Resources and priorities.