chaos scatter with gpu renders instances randomly everywhere

Has anyone else have similar problem with chaos scatter and gpu? Whit cpu the instances are at the same places as in viewport, but with gpu they are at random locations.


scatter.zip (50.2 KB)

Thanks for the report. The issue is reproducible; I’ve logged it (internal bug-tracker id: SCATTER-195) for dev investigation. It seems to concern distributing object onto multiple attached splines. To get identical Viewport and Rendering results, you should use separate Splines.

Sorry to say, that’s a limitation of the 3ds Max include/exclude list windows. An easy workaround is to Group all splines and pick one of them manually. This will add all other nodes in the group.

Thank you! That works for me.