Hello everyone!
We’re excited to announce the release of Chaos Vantage 3 - a major milestone in our continued effort to streamline the production pipeline with high-quality pre-visualizations, accelerated interactive rendering, and highly efficient playblasts.
The official release contains all the features from the beta and a few more. The major features of the release are:
- Support for static and animated USD file formats (.usd, .usda, .usdc, .usdz).
- Support for MaterialX material definitions.
- Initial support for importing and rendering volume caches (.aur, .vdb) from Chaos Phoenix and VRayVolumeGrid.
- Support for rendering Gaussian Splats from .vrscene files and Live Link.
- Added Material editor for creating(VRayMtl, Blend, Multi, Hair, Light) and editing(created and imported) materials within Vantage.
- Support for V-Ray night sky and moon.
- AI Material Generator in Chaos Cosmos.
- Support for Object Clustering in Chaos Scatter.
- Support for VRay2SidedTex.
- Support for probability parameter in MultiSubTex.
- New Selection Mask and Alpha view modes.
- Support for camera tracking with the following protocols: LONET 2, EZtrackTCD, FreeD, stYpe HF.
- Renaming of Render Elements.
- Support for applying transform changes made in Vantage to animated .vrscenes.
- Redesigned UI with changed color palette, resizable side panels, new Home Screen, Render mode.
- Enhanced the Lavina renderer to better handle very large numbers of unique meshes.
- and more…
You can find more information here:
Chaos Vantage – Pure ray tracing in real-time | Chaos
To get started, visit this link:
https://try.chaos.com/chaos-vantage
You can find the full change log here:
Release notes
You can download the new version from here:
Download Vantage 3
We look forward to your invaluable feedback and insights! Thank you all for your support! We hope you enjoy this major release!
Best regards,
The Chaos Vantage team
Hello everyone!
Hotfix for Chaos Vantage 3 has just been released and here are the major highlights:
- Added MultiSubTex, Gradient Ram, Bezier curves, 2Sided material and Override material UI in the Material Editor. Now they can also be created inside Vantage.
- Support for controlling the Smoke opacity and Fire rendering for the Volume grid object with new parameters and curves.
- Added additional clouds density and contrails parameters.
- Support for the “random by tile” parameter of MultiSubTex.
- Improved displacement tessellation: reduced excessive triangle count with the per-triangle option and increased overall speed for tessellation.
- Improved Render mode performance. Now the UI interactivity should match that when not in Render mode.
- Volumes incorrectly affect alpha of objects behind them.
- Vantage not receiving updates in Live Link from 3ds Max when VRayEnhancerData render element is present.
- Crash when playing or scrubbing timeline on scenes exported via “Vantage Anim. Export” from Corona.
- Save PNG Alpha" option not working on all sequence offline rendering tasks.
- Fixed transparent rendering of Objects when both “16-bit PNG” and “Save PNG Alpha” are enabled.
- Fixed only first sequence task with render elements saves with correct filename frames, subsequent tasks write as a single frame.
- Fixed sequence queue item(s) being deleted upon scene reload from .vantage file.
- Fixed animation FPS not stored or recalled correctly from .vantage file.
- Fixed Vantage saves corrupted .vantage files when there are NaN/Inf values to save (e.g. the camera transform)
- Fixed glowing in Volumes and Gaussian Splats when switching from DLSS to OptiX.
- and more…
You can find more information about Vantage here:
Chaos Vantage – Pure ray tracing in real-time | Chaos
To get started, visit this link:
https://try.chaos.com/chaos-vantage
You can find the full change log here:
Release notes
You can download the new version from here:
Download Vantage 3
We look forward to your invaluable feedback and insights! Thank you all for your support!
Best regards,
The Chaos Vantage team