# Cheatsheet: How to get a Cleaner image with SP3

**URL:** <https://forums.chaos.com/t/cheatsheet-how-to-get-a-cleaner-image-with-sp3/56432>\
**Category:** General\
**Created:** [December 19, 2015, 9:29pm UTC](https://forums.chaos.com/t/cheatsheet-how-to-get-a-cleaner-image-with-sp3/56432 "2015-12-19T21:29:46Z")\
**Posts on this page:** 1\
**Showing post:** 109

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**Author:** ![Pixelab](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/pixelab/32/13814_2.png) [@Pixelab](https://forums.chaos.com/u/Pixelab)\
**Post date:** [January 5, 2016, 6:36pm UTC](https://forums.chaos.com/t/cheatsheet-how-to-get-a-cleaner-image-with-sp3/56432/109 "2016-01-05T18:36:47Z")

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> [@how to get good fillet in triangled editable mesh](https://forums.chaos.com/t/how-to-get-good-fillet-in-triangled-editable-mesh/49355/4):
>
> So my 19-hour exterior is insane? I am obviously missing something or I need to do more things in post. I rendered this scene, pre 3.3 in 4 hours, but now I can’t get a render unless I render it over night. I agree about client wants and needs; they can care less about a lot of things we do like fine noise you can’t see unless you zoom in 1000%.

It always depends on the CPU power you use. We render with 4x E5 2620 Xeon CPU (48 buckets)

The good thing is that Moore’s law & vlado are always pushing those number in the right direction

Honestly, when I look at the cheat sheet of Lele, my opinion (and I understand many will disagree) is that the first image is an acceptable draft, the second one is a final render, and the three others are overkill (noise & rendertime). My target Noise Thresold seems to be 0.01, but actually when I make a test on real case scenario, I’ve found that 0.05 is good enough for my taste and it renders under the hour (but there is a lot of red on some materials, I guess I’ll have to up the AA max). Am I normal ?

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