some early tests with rendered chromatic aberration effect.
ps: yes, I know it’s easier in post so no need to remind me that - but it’s still a hobby every now and then so consider it a fun project or a bit of r&d at best, thx.
very nice, how did you go about it?
I was thinking of a VRLens file, is that what you mean by “rendering through dispersive lens (2.0 in vray calendar)” ?
Or you mean literally putting a geo in front of the camera?
I vote for inclusion. ^^
Geometry in front of vray camera - I thought VRLens file would produce just distortion and not color aberration. but because of rendertimes I simplified it to rendering through single plane (one poligon) but than I encountered a bug in RT (contacted support about that, reference number is 114-046-024 i guess, all the details are there).
so my current “lens” only works in Adv right now.
nice experiments, ones with aspheric elements are the best. I stopped at one lens hence problem with dof - everything at least a bit off focus. and kudos to the intern.
how would that look implemented into VRay? helper like stereo rig? connected to modeled lens system??
and I still need to do comparison with some post tools for chromatic aberration to look for advantages of doing it in render (besides it being a cool trick)
+1 on that Lele
Would be cool if we could get a lens effect for CA.
Me too! It’s interesting to see
Any news on this ? Would be great to see this included in Vray
With the suggestions here, several years ago about getting a DSL and playing around, I found how much money you have to spend to get a lens that doesn’t have these issues. I stopped using chromatic aberration a year ago and I don’t think I have missed it.
Different strokes! For nearly every vfx shot I do there’s some lens vignette, warp and chroma added to all our cg renders to mimic the properties of the lens that shot it - the imperfections are a big part of what makes our stuff feel real!
I do the vignette… I might put other things back in ![]()
so that old thing got dug out. I now realised - forgot to post the shader I was using: single plane in front of camera, additive vray blend mtl with 3 refractive lyers (refraction colour red/blue/green, cyan/yellow/magenta or whatever else fitting a+b+c=1.0) and ior of 0.097, 1.000 and 1.003 (or similar to control the strength of aberration.
How are you guys adding it in post? I was using a plugin, in PS, but it adds a lot of blur.
photoshop is enough. but it is blur of sort. easy to overdo it.
Did this ever get beyond the state of an experiment? Would something like this still work with V-Ray 6?
I pay a lot of money for lenses that don’t have this issue :). I never really understood adding it into an image unless you want to mimic an old camera.