chrome toons?

Hey,

I was wondering if anyone had any idea on how to create a “chrome line-art” material. I thought i could render a chrome pass and then render a toon pass and use the toon pass as a mask…but it’s not workingout so well. I have an example that i have to match, and unfortunaley i can’t post it here…bummer. essentially what i need to do is figure our some way to render “chrome” edges…

any thoughts or suggestions would be much appreciated

thanks
-b

hm. you could create splines along the edges and work with renderable splines. But if it´s a character that is deforming it would be too much hazzle. another idea would be creating a bump on the edges only (via a falloff material). or alternatively rendering a toon version (white lines on black background) and do the whole chrome thing in post.

Greetings,
Thorsten

tried the post thing…didn’t work. I’ve moved on to trying a camera projection. Rendering a black and white toon image, and then using that as a mask for the projection…

…here’s to hoping…
-b

just tried something that worked sort of. not perfect but with some tweakin it might turn out sufficient.

I rendered out the original image with VRayToon. Then i used that image to displace a plane with the size of the image and viewed from an aligned cam. As amterial i used a simple chrome material. And in the displacement i set a whaterlevel of 0 so only the actually displaced parts are visible.

Dunno if it helps anything…but sure was fun to try :stuck_out_tongue:

Thorsten