This is a scene of a computer course classroom located near a lake in the hills in late afternoon.
AMD 1800 512 mem Win 2000 SP2
Time: 1:55
polys: 420,000
lights: 12 vray, 1 direct, environment 2
Comments and critics are welcome!
This is a scene of a computer course classroom located near a lake in the hills in late afternoon.
AMD 1800 512 mem Win 2000 SP2
Time: 1:55
polys: 420,000
lights: 12 vray, 1 direct, environment 2
Comments and critics are welcome!
very nice work
very good…its pretty nice..
jsut a coupla stuff that i noticed …
imho
a) the glass in the windows..seems to be non existent
b)any chance of sunlight coming in
c)the background …any chance of u changing that to something else
just my suggestions
Re: very nice work
I think all those windows would be a real problem for a computer room.
Are there any shading devices to exclude direct sunlight from the working areas?
With the image “exposed” to have balanced internal light I would expect the exterior to be over-exposed, but here it looks under-exposed.
If anything I think the light inside is a bit too balanced, I would expect more variation in brightness from the surfaces facing the windows (unless there are also windows behind the camera).
On the other hand, I know a number of architects that would prefer to see this balanced lighting approach than a more dramatic “artsy” approach.
Thanks for all your input guys.
I have a question that you may be able to help me with.
In the image were the ceiling meets the walls there is a fairly dark shadow that extends down the wall. I’ve had several comments about it looking wrong but I can’t seem to correct it in additional renders. I have tried a few things but nothing seems to help.
The lights are 14 vray plain lights that can be seen in the image. They are placed were the light fixtures are in the ceiling. The only other lights are a direct light for the sun and skylight set to 2.
My next try will be placing lights at the windows, but this means a lot of lights and a much higher render time.
Any suggestions would be greatly appreciated!
I’m trying to simulate a late afternoon light setting, thats why the dark outdoor scene.
having some more light come in one of the windows will help, I was able to lighten the dark corners up a bit by using the VRay mat’l wrapper and uping the generate gi.
I like the crisp & balanced look to the image, what irrad setting did you use?
Just darkening the background image is not enough. It has to be desaturated significantly ![]()
Nice work!
Maybe add some VRay lights with a low multiplier and “invisible” checked on the openings ?
Regards,
Nenad
Here are the settings I used for the image. All materials in the scene are vraymaterials.
Dogzilla- I will try destaurating the background.
R2J2 & Nenad - I guess adding lights to the windows may be my only choice to get rid of those strange shadows, I’ll give that a try. I don’t want to over light the interior.
is it 1h55m or 1m55s rendertime? ![]()
nvm, i’m dumb.
restoeboemi is probably right.
i think 1h55s
with the comp. spec and GI setting like that its almost impossible to get very fast rendering. unless he use saved irradiance map.
cause my comp. spec is same as his ![]()
Man I wish it was 1min55sec. That would make vray the fastest renderer in the universe and me the happiest guy on the planet.
This scene has over 420,000 polys.
Wait a minute, vray is the fastest render in the universe, so I guess I am the happiest guy on the planet.
But it did take longer than two minutes.
Hey cool, I made you realize you’re happy!
bye,
flipside