Is there a way to tell VRay to clear up the vfb before rendering the next frame when using “selected” or “Object ID’s” as a render mask? Or do i have to render out each frame by hand?
The background is that i need to render out some additional masks, it works on a single image without problems but when rendering a sequence of images the framebuffer doesnt clears up after rendering so i always render on top of the old rendering which results in a bad alpha channel. Only workaround i found right now is to render each frame by hand and clean up the vfb instead of simply rendering a sequence…
In the Render Setup dialog, go to the Settings tab, switch the System rollout to Advanced mode and for the “Previous render” drop-down, select “Clear”.
Bump. I didn’t find the “clear” option in Vray GPU. I can’t render selected objects without all the frames appearing on top of each other. I think that is a very important option (in vray advanced it’s the dropdown list that can be set to “unchanged” or “clear”.) thanks