"Clear inside" object does not delete liquid inside

Hello again,

I’m tweaking a scene with a non-solid with “clear inside”.
I restored my simulation at frame 110 and still at frame 120 particles were inside.

- is that the same like using a particle tuner?
(I’m just trying to keep the complicated scene simple, so I’m first testing the easiest method)

Attached my screenshots, thanks.

EDIT: I added now “Splash,Mist,Foam” Maybe that was it…


you need closed objects for proper simulation and “clear inside” feature. Is it what you have ? (hard to understand on the screenshot)

thanks, it was due to that I have to add mist, foam and splashes, too