I maybe going blind (not an outrageous statement) but I cannot seem to find and possibly because it does not exist, the Clear frame buffer after each render in the GPU version of VRay Next. I wanted to render selected a couple of objects to add to a comp, but as the function is not available, my saved frames have the geometry and previous renders included in the output. Can anyone help please?
I’m just realizing this. That’s crazy! So there is no possibility to render selected objects, maps or alphas as sequences in Next GPU at present, and there is no workaround? Wow!