I saw a forum post about the clipper mesh not working with GPU IPR in 2018, but it looked as if the issue was resolved. However, I’m having the same problem where the clipper mesh (a simple cube) only works when I select CPU as the renderer. Is there something I’m missing?
Simple Specs:
Windows 7 64
CPU - Intel i7 5960X
GPU - 2x TitanX Maxwell
Software- Maya 2018.5
Mesh clipping is still not implemented on the GPU unfortunately; only the planar clipper works. It’s on the “to do” list to research how to implement it on the GPU.