Cloning and snapping objects to spline vertices

Hey, this is a general 3ds max question so hopefully one of you guys can easily answer.

I’ve got this object with many panels that I want to add screws/bolts in to on each corner. I’ve used inset on the faces and then created a giant spline from the selection, giving me the points where I want to put the screws. Rather than manually align each screw (there’s 406 vertices), is there a way I can automate it?

Here is the object in question