Cloudiness in chrome material

On these chair by Sanaa, the chrome has a subtle white cloudy appearance. What would be the best way to achieve this? I don’t think it’s a result of roughness, but could be wrong.

looks like marks/smudges on the top surface - so a clearcoat layer with imperfections is probably needed

I was thinking the same :wink: Oh, I see this is for Max, same should apply :smiley:


Corona physical material has base tail parameter. Try to use it. It’s also mapable if you need to brake the “cloudiness”. Just remember, subtlety is the key here.

A +1 for the base tail parameter, giving metals that “depth” and “bloom / glow in the reflections” is what it does well :smiley:

+1 for Base Tail

-1 for not explaining what it is and where to find it :wink:

Here: https://support.chaos.com/hc/en-us/articles/4954436712337-What-is-the-Base-Tail-3ds-Max

You can map it with a texture and you will get a result very similar to the reference photo.

Thank you everyone. ‘Base tail’ was what I was looking for but is a bit hidden as far as features within the Physical Material options.