# Clouds in VRay

**URL:** <https://forums.chaos.com/t/clouds-in-vray/37495>\
**Category:** General\
**Tags:** clouds-sky\
**Created:** [June 8, 2011, 8:06pm UTC](https://forums.chaos.com/t/clouds-in-vray/37495 "2011-06-08T20:06:14Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![dmhokie](https://avatars.discourse-cdn.com/v4/letter/d/e47774/32.png) [@dmhokie](https://forums.chaos.com/u/dmhokie)\
**Post date:** [June 8, 2011, 8:06pm UTC](https://forums.chaos.com/t/clouds-in-vray/37495/1 "2011-06-08T20:06:14Z")

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After searching around and not coming up with a very good answer to my question, I will try asking you guys. Does anyone know of a good way to create clouds and skies? I am trying to limit the amount of post-processing and photoshopping. I want clouds to be able to be in the background as well as reflect off glass facades, such as the sky behind the camera. Does anyone know a good way to do this besides placing a plane behind the camera and mapping a bitmap?

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**Author:** ![flino2004](https://avatars.discourse-cdn.com/v4/letter/f/13edae/32.png) [@flino2004](https://forums.chaos.com/u/flino2004)\
**Post date:** [June 8, 2011, 8:30pm UTC](https://forums.chaos.com/t/clouds-in-vray/37495/2 "2011-06-08T20:30:15Z")

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search around, I’ve seen a couple tutorials using vrayfog but I would use a Vraydome with a HDRI on it. (faster and easier)

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**Author:** ![tehamnes](https://avatars.discourse-cdn.com/v4/letter/t/71c47a/32.png) [@tehamnes](https://forums.chaos.com/u/tehamnes)\
**Post date:** [June 8, 2011, 11:23pm UTC](https://forums.chaos.com/t/clouds-in-vray/37495/3 "2011-06-08T23:23:21Z")

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Take a look at this: [http://vray.info/tutorials/vrayenvfogclouds/](http://vray.info/tutorials/vrayenvfogclouds/)  
Sorrily it increases rendertime.

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**Author:** ![Dave\_Wortley](https://avatars.discourse-cdn.com/v4/letter/d/ecae2f/32.png) [@Dave\_Wortley](https://forums.chaos.com/u/Dave_Wortley)\
**Post date:** [June 9, 2011, 8:56am UTC](https://forums.chaos.com/t/clouds-in-vray/37495/4 "2011-06-09T08:56:48Z")

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As much as it pains me to say it, E-on Vue is actually pretty good for clouds, you can even render out a spherical HDRI as well.

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**Author:** ![joconnell](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/joconnell/32/36063_2.png) [@joconnell](https://forums.chaos.com/u/joconnell)\
**Post date:** [June 9, 2011, 9:06am UTC](https://forums.chaos.com/t/clouds-in-vray/37495/5 "2011-06-09T09:06:47Z")

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I came back to the same conclusion - how do you find the integration with vray if you wanted to render everything in one pass? A big factor is can it take correct motion blur?

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**Author:** ![Dave\_Wortley](https://avatars.discourse-cdn.com/v4/letter/d/ecae2f/32.png) [@Dave\_Wortley](https://forums.chaos.com/u/Dave_Wortley)\
**Post date:** [June 9, 2011, 9:42am UTC](https://forums.chaos.com/t/clouds-in-vray/37495/6 "2011-06-09T09:42:20Z")

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My personal preference is to render out an HDR from vue and a backplate and use this like you would for any pboto match. this means you don’t have to usevue xstrem.

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**Author:** ![joconnell](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/joconnell/32/36063_2.png) [@joconnell](https://forums.chaos.com/u/joconnell)\
**Post date:** [June 9, 2011, 9:47am UTC](https://forums.chaos.com/t/clouds-in-vray/37495/7 "2011-06-09T09:47:45Z")

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I getcha - one thing I’ll be looking at quite soon will involves objects flying through volumes though so it needs to be able to join together handily enough.

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**Author:** ![dmhokie](https://avatars.discourse-cdn.com/v4/letter/d/e47774/32.png) [@dmhokie](https://forums.chaos.com/u/dmhokie)\
**Post date:** [June 9, 2011, 11:15am UTC](https://forums.chaos.com/t/clouds-in-vray/37495/8 "2011-06-09T11:15:41Z")

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I have looked into Vue9 before too and I just don’t think it is in my budget. It did look pretty cool, but on the PLE of it, I always had problems with it using VRay as the renderer. I will take a look at this tutorial.

> [@tehamnes](#):
>
> Take a look at this: [http://vray.info/tutorials/vrayenvfogclouds/](http://vray.info/tutorials/vrayenvfogclouds/)  
> Sorrily it increases rendertime.

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**Author:** ![Dave\_Wortley](https://avatars.discourse-cdn.com/v4/letter/d/ecae2f/32.png) [@Dave\_Wortley](https://forums.chaos.com/u/Dave_Wortley)\
**Post date:** [June 10, 2011, 10:37am UTC](https://forums.chaos.com/t/clouds-in-vray/37495/9 "2011-06-10T10:37:39Z")

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> [@dmhokie](#):
>
> I have looked into Vue9 before too and I just don’t think it is in my budget. It did look pretty cool, but on the PLE of it, I always had problems with it using VRay as the renderer. I will take a look at this tutorial.

Well you could buy the Ozone product which is basically just the cloud part of Vue.

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**Author:** ![Dariusz\_Makowski\_Dadal](https://avatars.discourse-cdn.com/v4/letter/d/c4cdca/32.png) [@Dariusz\_Makowski\_Dadal](https://forums.chaos.com/u/Dariusz_Makowski_Dadal)\
**Post date:** [June 10, 2011, 12:25pm UTC](https://forums.chaos.com/t/clouds-in-vray/37495/10 "2011-06-10T12:25:38Z")

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Heya

I’ve struggled with clouds for a long time. And the winning soft was vue in max n vray.

I can render out 10000x6000 pixel size renders with clouds in about 1h using only dual quad core xeon e5530.

Its pretty funny how 3ds max n vray can get it rendered in 1h when vue itself need…weeks…

GL
