It appears that two area lights that are co-planar and intersecting will interfere with each other even if they are set to be invisible (and non-occluding) and light linked to different objects. It’s simple enough to resolve by moving one of the lights, but I wouldn’t have expected it to happen under those circumstances so I wasn’t looking for that problem at first. Consequently it took a little time to track down what was going on:
Coplanar light turned on. 2nd light is invisible and light linked to a different object.
I could see coplanar lights having that problem in general (although I’d prefer to not to have it), but if set to invisible and light-linked to different things it seems like this shouldn’t be an issue.
This seems like a bug and I have reported it in our internal bug-tracking system (bug ID: VC4D-1302). I will keep you updated if we have more information.
Until then, as you mentioned above, the workaround would be to slightly move one of the lights.
VRay has long had all kinds of issues with lights in the same place. I have seen all kinds of weird stuff over the years. I always offset one of the lights a tiny bit.