Color Bleeding for an interior scene

Hi all,

I am working on an interior scene and for some weird reason I am getting color bleeding onto other objects such as my ceiling. this is happening in random locations. I am using standard v-ray materials with no reflections.

Attached is an image of the problem.

I would appreciate any help.

-Eric

shell the wall objects and see if that helps.

Actually, to me, that looks more like realistic colour bounce rather than bleeding. I’m betting your ceiling lights are way overbright and are throwing far too much light onto that yellowish wall, which is then bouncing the yellow onto the ceiling.

I’d check your light values and make sure your exposure etc. is all balanced and real-world.

A quick fix might be to adjust the Vray Properties for the green wall. Try setting the generate GI to .8 and see what happens.

I first thought it was the lights blowing out the wall…even under very low settings it just bleeds out in certain areas. I tried changing up the lighting s few times. no luck.

Thanks!.. on about 0.25 on the generate GI does fix the problem, however I was trying to keep my scene RT friendly for animation. :frowning:

It might also be due to low light cache settings…

Best regards,
Vlado

Thanks…I upped it to 5000 from 1000 and lowered the light multipliers and it helped a little bit but still annoying.

and try GI Saturation value lower??

Well, the only other thing is to use a VRayOverrideMtl material and make the GI material more saturated.

Best regards,
Vlado