i’d like to know how i can increase Colorbleeding to achive a Mirrors Edge like visualization.
I tried to use the Corona Ray Switch Material and used a material with low self illumination but this way i get a glow effect on the material in render which i dont want.
I rebuild a screenshot from Mirrors Edge Cataclysm in a simple way for testing this stuff but i didnt manage to find a way to increase the color bleeding effect.
The issue here is that we don’t really know how this effect is achieved in Mirror’s Edge, but it’s definitely different to anything that Corona could do.
I think putting a red material in GI slot of the rayswitch material is the best you can do.
Quick guess from looking at the reference.
There seems to be hidden emitter where the player is. Check the door frames, handles & floor cornices (nearby polys facing the player) and how abruptly color bleeding ends with the distance from the player.
?