Color Correct Wrapper

is there a way to wrap a multi/sub-object in a color correct material? I would like to avoid having to go into each material to de-saturated my colors.

I asked about this in another thread too. No answers there so my guess is no. It would be extremely handy though.

b

A non perfect solution is to use a composite material and blend the base material with a mid grey material over it.
The bad thing of this solution is that the grey material blend also the reflections and bump and the other material details.

I would like to avoid having to go into each material to de-saturated my colors.

You actually want to desaturate your diffuse color, right? have a look at this scene:

Desat scene

6 objects with different object ids, 6 materials, 1 instanced multi-subtex wrapped in a color correction map.

Hope this helps.

Greets Ben

Thanks Ben - that method is workable in many cases and is how I do it now usually, but often what is needed is more complex (colour tinted reflections, complex blending of materials that dont’ use multi-sub tex) so having the ability to colour correct the *net* result of a material would be the goal. It would just be far simpler/faster that way - and less prone to user error :slight_smile:

/b

For RGB this is rather easy technically speaking (on the SDK side). I wonder why nothing exists hehe. Have not looked into propagating the corrections into elements tho.

Regards,
Thorsten

Thanks, I’ll check it out. I guess we could de-saturate the whole scene in v-ray, or in post, but I would like to control each object.