I’ve encountered an issue where Color Correction adjustments are not applied in reflections.
Directly visible materials render perfectly, but in reflections, the material appears with its original, uncorrected color. For example, I have a sofa and an armchair originally in velvet red; after applying Color Correction to make them off-white, they render correctly in direct view — but in reflections, they still appear red.
It seems that the material’s Color Correction node is being ignored in reflected surfaces.
Could you please confirm if this is a known issue or if there’s a workaround?
Are those glossy reflections? Try enabling the “Shading graph for glossy/GI” option in Render->Advanced->Textures.
The idea behind this option is that glossy/GI bounces blur the detail a lot so we can often skip evaluating the whole shading graph with no visible difference, gaining some performance. However for high glossiness values the difference may be visible. In your case I guess even with low glossiness and very blurry reflections the color difference can still be obvious.