As in the title:
if we use a CoronaMtl or CoronaLightMtl with 5500K selected with the Color picker we will have a different render than the CoronaLight 5500K numeric value: why?
Hi. Have you tried unchecking the sRGB?
Yes.
probably because self illumination and light emission is a different thing. try it both in coronalight
(*) If I use inside the CoronaLightMtl a CoronaColor map with a numerical 5500K input, everything is ok: Shader and CoronaLight have the same color.
(*) In the CoronaLight: if I use the “Direct input” with 5500K selected with the Color picker and “Kelvin Temp” 5500K input, I have the same problem
In attachment the files.
I think that there is a problem inside the Color Picker slider.
Light_Problem.rar (25.8 KB)
I can confirm:
-5500 in the color picker is 255 229 194 (when I checked it once it was 255 230 194 - wtf?)
-5500 in light or CoronaColor is 255 237 224 (I also got ±1 deviation here for G and B)
Attaching another scene demonstrating this.
Update: I think the problem is rather with the Kelvin temp spinners, since 6500K is slightly blueish there, while it’s perfectly neutral when using the picker.
k-temp.max (684 KB)
I noticed this too from the very begining…
hi, do you still have the image? can you reupload it?
fixed
