Color Tint resets to blue

I today realized the Rendering is appearing in a blueish color tint? Seems like if i do batch-rendering the color-tint resets to a blueish tone each time.
Not sure what it caused it - just started to appearing in various scenes it did worked correctly a week before.

Only thing that happend was the occasional Windows Update and installing of a new Wacom Driver.

Corona 3 Hotfix 2 and 3Dsmax 2018 latest update.

it seems there is some glitch in that specific scene - still even when merging it into another scene.

But opening another working scene from a different project some weeks before and rendering it, nothing strange occurs.

I finally figured what caused it - The White Balance setting in Max’ Phsyical Camera were on a different setting, which i usually don’t ever touch. Seems it was accidently set to 3200K instead of 6500K.

Sorry for confusing you.

Another vote for “always use the Corona Camera” :wink:

TomG

yes you might be right - it was confusing me, that the camera post-processing isn’t overriding that “white balancing” in physical camera, maybe i should have turned on Tone-Mapping in camera modifyer.

About corona camera - i kind of stuck to using standard max physical camera to have it interchangeable with Vray - not sure yet, if Vray can handle Corona-Camera or vice-versa.