I don’t know If anyone’s posted this yet but I’ll add my 2 cents anyway,
I’m working on a church renovation at the moment and I just realized that Enscape cannont currently filter light through colored glass. In this particular situation, all the windows in the building are colored a heavy orange and the light that comes into the space effects the feel and color in a significant way. I might be able to cheat it with artificial lights for the time being but the feature would be nice in the future.
Would it be possible to add a self-illuminating material to give that glow? Do you need to see through the windows? I did a quick test on a model I worked on recently. I didn’t add one, but you could add a stained glass texture to get the right look.
One workaround (that might be easier than placing rectangle lights or self emitters) could be to use a super orange “HDRI” image.
Tint the global lighting coming in rather than the windows.
(the interior of this box is all white)
If you want direct light from the sun so it casts shadows or creates god rays, then you can keep the sun brightness in single digit vaues
@Zigithor , you’re definitely not the first to request this, and thanks a lot for the feedback! While this will be technically challenging to implement, let alone performance-intensive, I have gladly forwarded your post in form of another upvote to the existing feature requests to our developers as well. 
Perhaps in the meantime, the tips and tricks above from the other users may help already too.
Ray-traced colored sun shadows are now available in our latest preview: Enscape 3.5.3 Preview 1
Please be aware that you will require a card which as the name implies supports ray-tracing in the first place. We are looking forward to any feedback you may share!