Since most of my work rely on color proof textures in sRGB as input, I want the rendered image as sRGB or aRGB or any other known state and displayed accordingly. Since the VFB isn’t color aware it is outputing raw pixeldata to the monitor, and what you see then is the image with the actual monitor profile assigned. This could be fine if I were to eyeball everything and then as a last step assign the monitor profile and convert to sRGB. But when I have proof color as input in my case, I want the VFB to show me the result as if the sRGB profile was assigned and then viewed through a conversion to the monitor profile.
To actually see my correct result now, I have to open the image i photoshop and assign the sRGB profile to the image.
Does this make sense? I have a hard time explaining… ![]()