Colour/Material Scattered Objects by Texture

Hi guys, I might be combining two requests in one, but I think it would be great so have some way of coloring or assigning materials based on a texture.

I think you can do this in 3dsmax as described here with the ‘Surface Color map’.
https://forum.corona-renderer.com/ can corona scatter get color from surface?

A side from the simple color referencing which is not that flexible, what would be cool is to read color from C4D generated textures like this:

Lastly, it does not have to stop at color, but we could actually assign materials based on texture instead of just color. Here a dirty mock up:

Already on the roadmap at Trello :smiley:

Nice for the surface color!

But would it also be possible to control material application with a map?