right, this maybe a Linear workflow thing.. but will explain my problem first.
for an accurate exterior i am having major problems with having great GI and exposure settings, but way too light material and bitmap colours, having to use very dark (guessing which i dont like!) colours to compensate… confused as reflection and refracton colours are affected too, moving from 0-255 is not reacting in a linear fashion.
I use a 20" lcd, no LUT gamma in max, use vray sun and sky (sun at 0.01) vray physical camera (f.5.6, iso 200, shutter 30) and gamma corrected colour mapping (1.0,0.454,1.0)
as i have said, works really well for overall look and feel apart from the colours which i have to darken considerably…
not as much of a problem in interior jobs that we do…
If you haven’t watched my tutorial on the vray sun+sky+physcam i’d suggest you do that (in the tips & tricks section).
At the very least, you won’t feel that alone in the darkening of colours, and you might even find there’s a viable reason for it
Of course, interiors CAN be brighter than exteriors, as that helps light distribution.
i have looked at this! i have now, got max gamma 2.2, affect colours unticked biutmap input 2.2 the rest as standard. have gamma colour mapping and now i get high contrast images with highly saturated colours…
before i was working without max gamma, using gamma colour mapping, and for interior work, it was working quite predictably with colours.
if a client asked for a particular colour of carpet or finish i found it easy to sample in photoshop and put in a rgb value in max, getting a predictable result…
studio DM, downloaded one video but dont have the correct codec… what codec do i need???