I thought I’d throw this one out to see if you had any suggestions for additional features for this script.
At the moment, it allows you to create curtain wall assemblies from a template editable mesh. The curtainwall objects are references of the base mesh so you can adjust cladding layout on the fly once the wall has been built.
At the moment, it only builds a standard frameless appearance curtainwall, but I intend to add various profiles and glazing types.
I see more what you’re talking about now. I just assumed you were dealing with flat curtain walls. If you could script something that does this for any mesh, it would be truly awesome!
I modeled an elliptical glass greenhouse sited in Battersea park (near the herb garden) about a year ago, that could definitley benefit from such a tool.
It does work for any mesh. The only downside is if you have a sharp corner of say 90 degrees, the mullion doesnt look right… but for most render situations you won’t be able to see the problem… and if you do its pretty easy to repair the modelling.
Yes, the ‘settings’ tab has a ‘gap’ parameter which adds a small gap between elements to avoid coplanar faces. This is adjustable to suit whatever sampling setting your are rendering with…
I assume the more samples you use when rendering, the smaller the gap you can get away with?
I’ll also be adding a jitter parameter to add subtle random rotations to the panes to give them some nice variations.
man…i wanted to do exactly the same script some time ago…
i suppose you’re using inset on editable poly.
i’m looking forward to it…hope it will be non-destructive (with modifier stack).
Sorry if I’ve not mentioned this before,
You need to customise your toolbar. Find “reForm Utilities” then drag the script onto a toolbar. (add an icon if you wish)