Rendered with the latest vray sp3a - took about 3 days to render on 50ghz or so of render farm I have collected
Entire project has been going for a year now, but our work on it took 4 weeks. (which included a few design changes on the way)
Looks good! The only thing I dislike about it is one continuous camera path. I suppose it depends what your client asks for, but I like to imagine if I were sending an actual crew there how would I shoot it. It wouldn’t be a one shot anyway
Good work, I haven’t done anything up to this time/finish level before so I’m commenting from an outsiders perspective, for what it’s worth.
My crits:
- Motion blur would be great for when passing in front of trees, I always find the ‘frame jerk’ from frame to frame a bit anoying
- it feels like the piece was pulled by the need to show the whole project instead of making it a pleasing experience. (i.e. 360 around the whole building called for fast camera movements instead of timed out, well placed camera movements) which makes the animation feel a bit dated. However I understand many clients tend to ask for this.
When ever I hear this from a client, I always try and remember some things that Nils from neoscape has suggested. here’s a snipet from Nils talking about one of their old demo reels -
"we tell our clients that making a film (like this) should be a way to get people’s attention. If you want to get information about where the kitchen is in relation to the entrance, then show them renderings and a plan. If you want to grab their attention, don’t give away too much. This demo attempts to do the same, not too much information but just enough to get someone interested.
I like to think that there is a difference between storytelling and documentation, a storyteller often intentionally leaves out information, only to reveal it later, or withhold it to let the viewer interpret it for themselves."
We don’t tell them how to design a building…so don’t tell us how to do our job.
What we do is marketing…not design…therefor we should have absolutely no concern about the design…simple as that.
Only problem is that clients don’t really want to hear it that bluntly. Good Diplomacy skills are necessary here to get them over the fact they no nothing about marketing & what we do.
The one camera path in the anim made me soo dizzy at times I was almost sick.
The client obviously had his/her way and in the end, and as a marketing exercise, he/she completely ruined it & wasted their money.
All 3D artists stand up to clients!!!
The industry needs to become stronger in this area so that we get to do the best work possible, and not get ruined by uneducated clients.
usually with my clients i dont give them the opportunity to make a suggestion when i know they dont know what looks good. once they get a suggestion in their mind its stuck then we get blamed that we couldnt read their mind to make it look like how they want. so i just go ahead and do my own stuff which they like